Thursday, July 8, 2010

D&D Session Three: Sweet!

Though he died heroically Jakob appears to have been little better remembred than his snake Trip. memory of the druid is reduced to blank stares and a vague recollection of something to do with dingleberries. Nonetheless, the brave elven cleric Dordo will soon warm his way into the players' hearts.

As the party meandered through town extorting merchants and seeking out poison, Dordo emerghed from the woodlands with game for the villagers. He spent time detailing his adventures to mayor Wolverine. In the meantime the witch Stripe (she's a witch 'cause she's kinda wicked) and the rogue Splinter, refreshed from his most recent death, decided they weren't quite done with the Fortress of Forbodding. While Amra the barbarian and Dordo went out hunting, that duo decided to locate and tackle the elusive top floor of the tower.

The pair found a hatch and the stubs of a staple-ladder. Undeterred, Splinter parkoured his way up the hole using up what appeared to be his last good roll of the night. Using his flaming ring to provide light, he spotted and enraged a guardian skeleton. The giant creature promptly pounded him back down the hole like a half-elven whack-a-mole. After some time the sorceress and the thief managed to fell the creature liberating it of its treasure and the legendary Sweet Club.

Apart from being a lighter version of its gigantic self, the mysteries of the Sweet Club have yet to be fully explored. This has not prevented Splinter from breaking it out whenever and whereever he can.

Meanwhile Amra and Dordo have so far failed to locate any giant deer. Dordo calls upon his god's favor (whomever the god of summoners and elves might be - perhaps Le Freak?) and send a celestial monkey up one of the big trees to scout out thye lay of the land. the monkey reports some creature thrashing away to the north before returning to the celestial carousel around which he pursues fiendish dire weasels. The thrashing, as it turns out, is that of a giant badger trapped in a deer leg trap.

Dordo proposes slaying the thing and dragging its meat back to the town. Amra refuses proclaiming that badger meat is no appropriate thing for a warrior to consume. And yet neither man can bear to see the creature suffer though neither wishes to go near enough to slay it. Finally Le Freak sends his elestial weasel forth once again to do Dordo's bidding. Fortunately the monkey was summoned and not a familiar or companion lest his dismembering by the badger might have left the cleric with lasting scars upon his soul.

Misadventures aside, the band unites and prepares to venture into the abandoned elven tower of sorcery. It takes some time for the group to find its way into the crystalline structure but, eventually, Stripe's magical prowess serves as a key. A fell being and its zombie servants are spotted within, continuing a chant that serves to animate the dead. Dordo calls upon Le Freak and sends two of the zombies fleeing for their un-lives while the others proceed to pummel the monk Yama. Just as the battle begins to turn in the party's favor, more foes arrive.

The kobold shaman the party neglected to slay in episode one has returned along with his kobold bully-boys. He insists that Splinter return to him the sacred wand of dragon warding. Splinter politely refuses by lurking in a dark corner. Amra, incensed by the demands charges forward in classic barbarian style, rushing right past the shaman and down the driveway, apparently in order to get some air, exercise or simply to clear his mind of any thought what so ever.

Dordo calls forth a fiendish dire rat, a creature who might not take offense at being forced to bit kobolds and begins to do battle with the kobold archers. Longspear and buckler in hand, the elf takes the battle to the kobolds as Splinter and Stripe begin to trade spells with the shaman. The battle might have seemed weighted in the heroes favor if not for the fact that Splinter's contribution amount to much waving and frenzied gesturing of the sacred wand. Fortunately Stripe's command of spellcraft was more than adequate to distract the creature until Amra finally found the coordination necessary to strike the kobold in the back.

Meanwhile Gorebelly the dwarf wrestled with a zombie while Noname and Yama did battle with the remaining creatures in the tower. Yama singlehandedly fought two of the monsters to a standstill but took a series of grievous wounds in the process. Fortunately Noname was able to come to his aid and together they downed the last of the walking dead. No one paid much attention to whatever it was Gorebelly was doing.

having vanquished the chanting undead and earned revenge over the shaman, the party has not yet finished its tasks. The wand, claimed the shaman before his death, was the sole thing capable of keeping the dragon away from his village. As it turns out the wand and a mysterious crystal skull appear to be only parts of a greater mechanism of warding. Whether sensing the presence of wand and skull in town or merely the arrival of the shaman and his cohorts, the dragon paid its first visit to the town, razing a few buildings and carrying off some NPCs whose names we never bothered to learn.

Gone and mostly forgotten as they might be, their deaths will be avenged. Sweetly.

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